The game takes place in a circular board. Players must answer questions and use a spinner to determine how much to move forward. The game manages to still have the collectability aspect present in the high tech version through the use of butterfly tokens that must be collected. If played in a classroom setting the teacher can adjust the length of the game by setting the goal of how many different butterfly species must be collected to win.
This is a no-tech game designed to teach students about the life cycle of butterflies.
Inspired by my previous high tech version game.
The board table consist of four spaces for each stage in the butterfly life cycle. The spinner numbered one through four tells the players how many spaces to move forward.
Players select one of the five butterfly nets to serve as their player piece.
These are some examples of questions that the players must answer.
All players start at the star. After players correctly answer trivia questions from the stage that they are currently located in, they use the spinner to determine how many spaces to move forward.
Upon completing one cycle, players get to reach into the bag of butterfly tokens and pull a token. The goal of the game is to collect one token of the different kinds of butterflies, similarly to the high tech version.